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	<title>visual-novel | Kwatera Secretmana</title>
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	<link>https://kwaterasecretmana.github.io/</link>
	<description>Kwatera Secretmana to autorski blog, na którym podsumowuję gry ukończone przeze mnie wraz z fragmentami rozgrywek i (dobrą) muzyką do omawianych tytułów.</description>
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		<title>Volcano Princess</title>
		<link>https://kwaterasecretmana.github.io/wpis/volcano-princess/</link>
		
		<dc:creator><![CDATA[Secretman]]></dc:creator>
		<pubDate>Tue, 23 Sep 2025 13:11:41 +0000</pubDate>
				<category><![CDATA[Wpis]]></category>
		<category><![CDATA[gra]]></category>
		<category><![CDATA[point-and-click]]></category>
		<category><![CDATA[recenzja]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[symulator]]></category>
		<category><![CDATA[visual-novel]]></category>
		<guid isPermaLink="false">https://kwaterasecretmana.github.io/?p=6190</guid>

					<description><![CDATA[Czasami natrafiam na grę, która nie wydaje się być dla mnie, ale daję jej szansę, pogrywam kilka pierwszych godzin, aż w końcu, przy wyłączeniu pojawia mi się w głowie myśl &#8222;kurde, to jest dobra gra, jutro włączę ją ponownie&#8221;. Tą grą okazało się Volcano Princess, czyli chiński klon Princess Makera. W skrócie, jest to symulator [&#8230;]<p><a href="https://kwaterasecretmana.github.io/wpis/volcano-princess/">Przeczytaj wpis</a></p><div><img width="300" height="169" src="https://kwaterasecretmana.github.io/wp-content/uploads/2025/09/vp-thumb-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="Volcano Princess" decoding="async" fetchpriority="high" srcset="https://kwaterasecretmana.github.io/wp-content/uploads/2025/09/vp-thumb-300x169.jpg 300w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/09/vp-thumb-1024x576.jpg 1024w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/09/vp-thumb-768x432.jpg 768w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/09/vp-thumb-1536x864.jpg 1536w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/09/vp-thumb.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></div>]]></description>
		
		
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		<item>
		<title>Root Double -Before Crime * After Days- Xtend Edition</title>
		<link>https://kwaterasecretmana.github.io/wpis/root-double-before-crime-after-days-xtend-edition/</link>
		
		<dc:creator><![CDATA[Secretman]]></dc:creator>
		<pubDate>Sun, 18 May 2025 08:00:06 +0000</pubDate>
				<category><![CDATA[Wpis]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[gra]]></category>
		<category><![CDATA[recenzja]]></category>
		<category><![CDATA[visual-novel]]></category>
		<guid isPermaLink="false">https://kwaterasecretmana.github.io/?p=5644</guid>

					<description><![CDATA[BeyoBEYO, czyli ukończyłem Root Double -Before Crime * After Days- Xtend Edition, kolejną grę science-fiction visual-novel od Takumiego Nakazawy. Można rzec, jaki tytuł, taka gra — długa i nietypowa. Z pewnymi problemami natury storytellingowej, ale wciąż z ciekawą fabułą, bohaterami i oryginalnymi mechanikami. Jeżeli lubicie czasem pograć w ciekawe, niszowe produkcje, to z tego miejsca [&#8230;]<p><a href="https://kwaterasecretmana.github.io/wpis/root-double-before-crime-after-days-xtend-edition/">Przeczytaj wpis</a></p><div><img width="300" height="169" src="https://kwaterasecretmana.github.io/wp-content/uploads/2025/05/rd-thumb-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="Root Double -Before Crime * After Days- Xtend Edition" decoding="async" srcset="https://kwaterasecretmana.github.io/wp-content/uploads/2025/05/rd-thumb-300x169.jpg 300w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/05/rd-thumb-1024x576.jpg 1024w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/05/rd-thumb-768x432.jpg 768w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/05/rd-thumb-1536x864.jpg 1536w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/05/rd-thumb-2048x1152.jpg 2048w" sizes="(max-width: 300px) 100vw, 300px" /></div>]]></description>
		
		
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		<title>I/O Revision II</title>
		<link>https://kwaterasecretmana.github.io/wpis/i-o-revision-ii/</link>
		
		<dc:creator><![CDATA[Secretman]]></dc:creator>
		<pubDate>Sun, 16 Mar 2025 11:16:45 +0000</pubDate>
				<category><![CDATA[Wpis]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[gra]]></category>
		<category><![CDATA[recenzja]]></category>
		<category><![CDATA[visual-novel]]></category>
		<guid isPermaLink="false">https://kwaterasecretmana.github.io/?p=5381</guid>

					<description><![CDATA[Jeżeli jakimś cudem trafiliście na ten wpis, to zapewne zastanawiacie się — &#8222;Czym u diabła jest gra I/O?&#8221; 😅. Sam zadałbym sobie to pytanie jeszcze z rok temu, dopóki nie zagrałem w gry visual-novel z serii Infinity (Never7, Ever17, Remember11). Są to gry, do których scenariusze napisali Kotaro Uchikoshi i Takumi Nakazawa. Gry te polubiłem [&#8230;]<p><a href="https://kwaterasecretmana.github.io/wpis/i-o-revision-ii/">Przeczytaj wpis</a></p><div><img width="300" height="169" src="https://kwaterasecretmana.github.io/wp-content/uploads/2025/03/io-thumb-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="I/O Revision II" decoding="async" srcset="https://kwaterasecretmana.github.io/wp-content/uploads/2025/03/io-thumb-300x169.jpg 300w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/03/io-thumb-1024x576.jpg 1024w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/03/io-thumb-768x432.jpg 768w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/03/io-thumb-1536x864.jpg 1536w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/03/io-thumb-2048x1152.jpg 2048w" sizes="(max-width: 300px) 100vw, 300px" /></div>]]></description>
		
		
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		<title>Fantasian Neo Dimension</title>
		<link>https://kwaterasecretmana.github.io/wpis/fantasian-neo-dimension/</link>
		
		<dc:creator><![CDATA[Secretman]]></dc:creator>
		<pubDate>Sat, 18 Jan 2025 12:56:43 +0000</pubDate>
				<category><![CDATA[Wpis]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[gra]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[recenzja]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[visual-novel]]></category>
		<guid isPermaLink="false">https://kwaterasecretmana.github.io/?p=5243</guid>

					<description><![CDATA[Tan ♪ Lala-lan ♪ La-lan ♪ Nie planowałem przechodzić Fantasian Neo Dimension na premierę. Po pierwsze, gra wyszła pierwotnie w dwóch częściach w 2021 roku na Apple Arcade (czyt. nie była nowa) i po screenach widać było w niej mobilną estetykę (prosta grafika i duże menusy). Po drugie zapowiedziana wersja Neo Dimension na obecne konsole [&#8230;]<p><a href="https://kwaterasecretmana.github.io/wpis/fantasian-neo-dimension/">Przeczytaj wpis</a></p><div><img width="300" height="169" src="https://kwaterasecretmana.github.io/wp-content/uploads/2025/01/fnd-thumb-300x169.jpeg" class="attachment-medium size-medium wp-post-image" alt="Fantasian Neo Dimension" decoding="async" loading="lazy" srcset="https://kwaterasecretmana.github.io/wp-content/uploads/2025/01/fnd-thumb-300x169.jpeg 300w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/01/fnd-thumb-1024x576.jpeg 1024w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/01/fnd-thumb-768x432.jpeg 768w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/01/fnd-thumb-1536x864.jpeg 1536w, https://kwaterasecretmana.github.io/wp-content/uploads/2025/01/fnd-thumb-2048x1152.jpeg 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /></div>]]></description>
		
		
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		<title>Yurukill: The Calumniation Games</title>
		<link>https://kwaterasecretmana.github.io/wpis/yurukill-the-calumniation-games/</link>
		
		<dc:creator><![CDATA[Secretman]]></dc:creator>
		<pubDate>Tue, 19 Nov 2024 19:00:00 +0000</pubDate>
				<category><![CDATA[Wpis]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[gra]]></category>
		<category><![CDATA[point-and-click]]></category>
		<category><![CDATA[recenzja]]></category>
		<category><![CDATA[shoot &#039;em up]]></category>
		<category><![CDATA[visual-novel]]></category>
		<guid isPermaLink="false">https://kwaterasecretmana.github.io/?p=4958</guid>

					<description><![CDATA[Yurukill: The Calumniation Games&#160;to najdziwniejsza gra, w jaką zagrałem w tym roku. Niniejsza produkcja wpadła w moje oko, ponieważ jej opis zapowiadał&#160;hybrydę gier visual-novel typu adventure, a dokładnie Zero Escape (rozwiązywanie zagadek w zamkniętych pokojach), Danganronpy (odpowiadanie na różne pytania z fabuły pod presją)&#160;i gier z gatunku shoot’em up&#160;(latanie statkiem, strzelanie do innych obiektów i [&#8230;]<p><a href="https://kwaterasecretmana.github.io/wpis/yurukill-the-calumniation-games/">Przeczytaj wpis</a></p><div><img width="300" height="169" src="https://kwaterasecretmana.github.io/wp-content/uploads/2024/11/ytcg-thumb-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="Yurukill: The Calumniation Games" decoding="async" loading="lazy" srcset="https://kwaterasecretmana.github.io/wp-content/uploads/2024/11/ytcg-thumb-300x169.jpg 300w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/11/ytcg-thumb-1024x576.jpg 1024w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/11/ytcg-thumb-768x432.jpg 768w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/11/ytcg-thumb-1536x864.jpg 1536w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/11/ytcg-thumb.jpg 2047w" sizes="auto, (max-width: 300px) 100vw, 300px" /></div>]]></description>
		
		
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		<item>
		<title>Persona 3 Reload</title>
		<link>https://kwaterasecretmana.github.io/wpis/persona-3-reload/</link>
		
		<dc:creator><![CDATA[Secretman]]></dc:creator>
		<pubDate>Sun, 06 Oct 2024 10:00:17 +0000</pubDate>
				<category><![CDATA[Wpis]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[gra]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[recenzja]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[visual-novel]]></category>
		<guid isPermaLink="false">https://kwaterasecretmana.github.io/?p=4794</guid>

					<description><![CDATA[W poprzednim roku ukończyłem Personę 3 Portable. W skrócie — był to fajny rpg i symulator życia codziennego, ale z nudnym głównym lochem. W przypadku Persony 3 Reload, który jest remakiem tamtego tytułu, podchodziłem dwa razy. Za pierwszym razem zdemotywowało mnie drewniane polskie tłumaczenie z klimatyzatorem i bankiem konsol na czele. Poza tym grałem w [&#8230;]<p><a href="https://kwaterasecretmana.github.io/wpis/persona-3-reload/">Przeczytaj wpis</a></p><div><img width="300" height="169" src="https://kwaterasecretmana.github.io/wp-content/uploads/2024/10/p3r-thumb-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="Persona 3 Reload" decoding="async" loading="lazy" srcset="https://kwaterasecretmana.github.io/wp-content/uploads/2024/10/p3r-thumb-300x169.jpg 300w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/10/p3r-thumb-1024x576.jpg 1024w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/10/p3r-thumb-768x432.jpg 768w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/10/p3r-thumb-1536x864.jpg 1536w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/10/p3r-thumb-2048x1152.jpg 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /></div>]]></description>
		
		
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		<title>Phoenix Wright: Ace Attorney Trilogy</title>
		<link>https://kwaterasecretmana.github.io/wpis/phoenix-wright-ace-attorney-trilogy/</link>
		
		<dc:creator><![CDATA[Secretman]]></dc:creator>
		<pubDate>Sun, 09 Jun 2024 08:00:43 +0000</pubDate>
				<category><![CDATA[Wpis]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[gra]]></category>
		<category><![CDATA[point-and-click]]></category>
		<category><![CDATA[recenzja]]></category>
		<category><![CDATA[visual-novel]]></category>
		<guid isPermaLink="false">https://kwaterasecretmana.github.io/?p=4261</guid>

					<description><![CDATA[Nie grałem nigdy wcześniej w żadną z gier Phoenix Wright: Ace Attorney, ale kojarzyłem serię z memów (Objection!) i opinii innych graczy. Intrygowało mnie, czemu gra visual-novel zyskała niemałe uznanie w naszym kraju (ekhem, potęga emulatorów😅). Kiedy odnowiona trylogia trafiła do Game Passa, postanowiłem w końcu przekonać się na własną rękę, w czym tkwi fenomen [&#8230;]<p><a href="https://kwaterasecretmana.github.io/wpis/phoenix-wright-ace-attorney-trilogy/">Przeczytaj wpis</a></p><div><img width="300" height="169" src="https://kwaterasecretmana.github.io/wp-content/uploads/2024/05/pwatt-thumb-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="Phoenix Wright: Ace Attorney Trilogy" decoding="async" loading="lazy" srcset="https://kwaterasecretmana.github.io/wp-content/uploads/2024/05/pwatt-thumb-300x169.jpg 300w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/05/pwatt-thumb-768x432.jpg 768w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/05/pwatt-thumb-1024x576.jpg 1024w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/05/pwatt-thumb-1536x864.jpg 1536w, https://kwaterasecretmana.github.io/wp-content/uploads/2024/05/pwatt-thumb.jpg 1920w" sizes="auto, (max-width: 300px) 100vw, 300px" /></div>]]></description>
		
		
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		<title>Persona 3 Portable</title>
		<link>https://kwaterasecretmana.github.io/wpis/persona-3-portable/</link>
		
		<dc:creator><![CDATA[Secretman]]></dc:creator>
		<pubDate>Sat, 16 Dec 2023 11:00:00 +0000</pubDate>
				<category><![CDATA[Wpis]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[gra]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[point-and-click]]></category>
		<category><![CDATA[recenzja]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[visual-novel]]></category>
		<guid isPermaLink="false">https://kwaterasecretmana.github.io/?p=3147</guid>

					<description><![CDATA[Obierając ścieżkę Persona 5 -&gt; 4 -&gt; 3 nastawiałem się, że pod względem grania Persona 3 Portable będzie najbardziej toporna (zwłaszcza, że to wydanie Portable). I faktycznie, dało się to odczuć. Ale nie spodziewałem się, że największym minusem będą losowe błędy w Tartarusie i w jednej z fabularnych cut-scenek w pecetowej wersji, po których gra [&#8230;]<p><a href="https://kwaterasecretmana.github.io/wpis/persona-3-portable/">Przeczytaj wpis</a></p><div><img width="300" height="169" src="https://kwaterasecretmana.github.io/wp-content/uploads/2023/11/p3p-thumb-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="Persona 3 Portable" decoding="async" loading="lazy" srcset="https://kwaterasecretmana.github.io/wp-content/uploads/2023/11/p3p-thumb-300x169.jpg 300w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/11/p3p-thumb-768x432.jpg 768w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/11/p3p-thumb-1024x576.jpg 1024w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/11/p3p-thumb-1536x864.jpg 1536w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/11/p3p-thumb-2048x1152.jpg 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /></div>]]></description>
		
		
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		<title>Persona 5 Tactica</title>
		<link>https://kwaterasecretmana.github.io/wpis/persona-5-tactica/</link>
		
		<dc:creator><![CDATA[Secretman]]></dc:creator>
		<pubDate>Tue, 12 Dec 2023 19:58:43 +0000</pubDate>
				<category><![CDATA[Wpis]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[gra]]></category>
		<category><![CDATA[gra taktyczna]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[recenzja]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[visual-novel]]></category>
		<guid isPermaLink="false">https://kwaterasecretmana.github.io/?p=3329</guid>

					<description><![CDATA[Operacja &#8222;Super duper podstępna ucieczka&#8221; zakończona sukcesem tzn. ukończyłem Personę 5 Tacticę. To kolejna gra po Like a Dragon: Gaiden, po której nie spodziewałem się, że mógłbym jej potrzebować. Nastawiałem się na coś dużo gorszego w grze typu spin-off. A okazało się, że Persona 5 Tactica była dla mnie bardzo przyjemna w oglądaniu z przerwami [&#8230;]<p><a href="https://kwaterasecretmana.github.io/wpis/persona-5-tactica/">Przeczytaj wpis</a></p><div><img width="300" height="169" src="https://kwaterasecretmana.github.io/wp-content/uploads/2023/12/p5t-thumb-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="Persona 5 Tactica" decoding="async" loading="lazy" srcset="https://kwaterasecretmana.github.io/wp-content/uploads/2023/12/p5t-thumb-300x169.jpg 300w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/12/p5t-thumb-768x432.jpg 768w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/12/p5t-thumb-1024x576.jpg 1024w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/12/p5t-thumb-1536x864.jpg 1536w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/12/p5t-thumb.jpg 1920w" sizes="auto, (max-width: 300px) 100vw, 300px" /></div>]]></description>
		
		
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		<item>
		<title>Remember 11: The Age of Infinity</title>
		<link>https://kwaterasecretmana.github.io/wpis/remember-11-the-age-of-infinity/</link>
		
		<dc:creator><![CDATA[Secretman]]></dc:creator>
		<pubDate>Fri, 13 Oct 2023 10:00:36 +0000</pubDate>
				<category><![CDATA[Wpis]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[gra]]></category>
		<category><![CDATA[recenzja]]></category>
		<category><![CDATA[visual-novel]]></category>
		<guid isPermaLink="false">https://kwaterasecretmana.github.io/?p=2998</guid>

					<description><![CDATA[Kagome, kagome…ukończyłem Remember 11: The Age of Infinity, ostatnią grę z serii Infinity. Choć na dobrą sprawę mógłbym napisać, że tego nie zrobiłem. Twórcom z różnych powodów nie udało się dokończyć gry tak, jak planowali i pewne wątki nie zostały wyjaśnione na ekranie. Ale dzięki nerdom z Internetu, którzy poskładali wszystko do kupy w swoich [&#8230;]<p><a href="https://kwaterasecretmana.github.io/wpis/remember-11-the-age-of-infinity/">Przeczytaj wpis</a></p><div><img width="300" height="169" src="https://kwaterasecretmana.github.io/wp-content/uploads/2023/10/r11-thumb-300x169.jpg" class="attachment-medium size-medium wp-post-image" alt="Remember 11: The Age of Infinity" decoding="async" loading="lazy" srcset="https://kwaterasecretmana.github.io/wp-content/uploads/2023/10/r11-thumb-300x169.jpg 300w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/10/r11-thumb-768x432.jpg 768w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/10/r11-thumb-1024x576.jpg 1024w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/10/r11-thumb-1536x864.jpg 1536w, https://kwaterasecretmana.github.io/wp-content/uploads/2023/10/r11-thumb-2048x1152.jpg 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /></div>]]></description>
		
		
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